This training has been recorded on the R23 but you can follow it easily on previous versions of the software, down to R17. Several workshops in the end of the course will teach you real life examples and how to model many objects : a screw, a spoon, a coffee cup and its holder, a soccer ball and many others. OpenVDB modeling, another way to create complex objects parametrically without the hassle of polygons The deformers, which allow you to reshape objets to your needs or even create whole models from simple primitives The polygon commands, such as the extrude, bevel tool, but also the stich'n'sew and many less known tools The generators, such as the mirror, the remesher and the all-powerful Subdivision Surface, at the very core of polygon modeling How to select, move, scale and rotate polygons precisely, fluently, and as fast as possible to allow a smoother workflowĪll about splines, those vector shapes that are so useful when you want to create complex objects I have created this series of training, to create a video manual of Cinema 4D and to be the most thorough possible while being entertaining. I believe that in order to truly master a software you have to learn it by the details. I’m Lionel VICIDOMINI, a Maxon Certified Instructor, Maxon Master Trainer and Motion Designer based in Paris, France. Whatever field you are going to work in, you will need to know how to push points, edges and polygons to make your vision come true. Polygon modeling is at the core of every 3D application. In this second volume, you will learn everything there is to know about modeling!
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